Stan Lee's Hero Command


































Platform
Mobile iOS/Android
Genre
3D isometric brawler
Tools Used
Unity 3D
Duration
1 year
Role
Lead Game Designer/Producer
Overview
Stan Lee's Hero Command is a 3D isometric brawler. My studio teamed up with Stan Lee to create a brand new cast of Super Heroes for use in the game. Each hero has his/her own story and arch nemesis all designed by our team and approved by Stan. The game took a little over a year to build from start to finish.
For this game we were inspired by classic brawler games. Our goal was to make a fun mobile game with featured multiple play styles and connected stories across 3 different hero characters.
After working with our technical designer to write the GDD I was tasked with designing the majority of the 120 missions taking place over 20 plus environments in Unity with modular assets. I worked with the art team to create the modular art assets to build out each environment. After creating the environments in Unity I started laying in game objects, triggers, and collision to create each mission in the game. With gameplay implemented I also was responsible for set decorating each environment.
After a pass on the gameplay elements was implemented I would play test missions and tune for difficulty and balance. Once an environment and its missions were feature complete I did a lighting pass and baked the levels.
Responsibilities:
- Technical Documentation: GDD
- Outlining the games core functionality
- Game flow
- Game mechanics
- Mobile controls
- Gameplay UI/HUD mockups
- Hero/character design
- Hero abilities/attacks
- Enemy types
- Enemy attacks
- Story pass
- Story/cinematic flow
- Front End wireframes & mockups
- Milestone scheduling
- Outlining the games core functionality
- Level design/building
- Define a modular asset setup
- Implement modular assets into Unity
- Create levels using modular assets
- Applied collision to art assets
- Place different game objects
- Player spawns
- Enemy spawns
- Level tuning and balance
- Level lighting
- Enemy design
- Boss design

































